Gets the relative offset that this shulker bullet should move towards,
note that this will change each tick as the skulker bullet approaches the target.
Sets the relative offset that this shulker bullet should move towards,
note that this will change each tick as the skulker bullet approaches the target.
Methods inherited from interface net.kyori.adventure.audience.Audience
Gets the relative offset that this shulker bullet should move towards,
note that this will change each tick as the skulker bullet approaches the target.
Sets the relative offset that this shulker bullet should move towards,
note that this will change each tick as the skulker bullet approaches the target.
This is usually relative towards their target.
Gets the current movement direction.
This is used to determine the next movement direction to ensure
that the bullet does not move in the same direction.
Set the current movement direction.
This is used to determine the next movement direction to ensure
that the bullet does not move in the same direction.
Set to null to simply pick a random direction.
Parameters:
movementDirection - null or a direction
Since:
1.19.2
getFlightSteps
intgetFlightSteps()
Gets how many ticks this shulker bullet
will attempt to move in its current direction.
Returns:
number of steps
Since:
1.19.2
setFlightSteps
voidsetFlightSteps(int steps)
Sets how many ticks this shulker bullet
will attempt to move in its current direction.