Class PlayerChunkLoadEvent


@NullMarked public class PlayerChunkLoadEvent extends ChunkEvent
Is called when a Player receives a Chunk

Can for example be used for spawning a fake entity when the player receives a chunk.

Should only be used for packet/clientside related stuff. Not intended for modifying server side state.

Since:
1.16.4
  • Constructor Details

  • Method Details

    • getPlayer

      public Player getPlayer()
      Since:
      1.16.4
    • getHandlers

      public HandlerList getHandlers()
      Specified by:
      getHandlers in class Event
      Since:
      1.16.4
    • getHandlerList

      public static HandlerList getHandlerList()
      Since:
      1.16.4